Miracles

Tapping into your divine resource you can perform miracles. These miracles can be anything and are broken down into 3 tiers (easy, medium, hard) and have their own DC. You add your deific tier to the d20 roll. You can also add surge rolls. If you fail the check you take a number of constitution drain equal to the tier + 1 extra con per surge power used. This con damage can not be healed normally and comes back 1 a day and can not be healed by restoration magic.

You add your deific tier to the d20 roll.

You can add a bonus to your tier +

1D6 if worshipers / followers present
1D6 for church or consecrated area
1D6 for have relic of faith
1D6 for Holy Day

Whenever you cast a miracle you have an aura and your eyes glow with deific power.

Easy miracle – DC 15

mimic a non damaging spell effect from 1 to 2nd level
mimic a class ability 3rd level from the unbound multiclass rules
use an alignment power from the unbound rules, must match the alignment, use deific points for any points needed.

Medium miracle – DC 20

mimic a non damaging spell effect from 3rd to 4th level
mimic a class ability 9th or lower evel from the unbound multiclass rules
imbue a believer with a 3rd level or lower non damaging spell as a spell like ability

Hard miracle – DC 25

mimic a non damaging spell effect from 5th to 6th level
mimic a class ability 13th or lower evel from the unbound multiclass rules
imbue a believer with a 5th level or lower non damaging spell as a spell like ability

Miracles

Time of Deific Troubles klmall